Introduction
This week, Nick gave us personalized feedback on our lip-sync animation. In order to improve my work, he suggested to go over again the skin weights and smooth the transitions. So before creating my phonemes’ blend shapes and working on my lip-sync animation, I painted again my skin weights.
Part 1: Paint Skin Weights

This time, I made sure to smoothen the skin influence on the edge.
In this sense, instead of only having black and white parts on my face rig, now I have also grey ones.
Part 2: Phonemes
After painting the skin weights, I moved on to my lip-sync animation.
The first thing I had to do, was to analyze the phrase my character was saying in order to determine which phonemes I had to model.
Phrase: Oooh, that’s a bingo! Is that the way you say it? “That’s a bingo?”
Then, I used Gary C. Martin’s article on american character animator Preston Blair’s phoneme series as a reference for my animation.
Phoneme A,I


Phoneme O


Phoneme U


Phoneme B


Phoneme N,S,Y


Here, I would like to point out that Christoph Waltz has a tendency to show more his teeth in the upper jaw. For this reason, the teeth in the lower jaw are hidden.
The Rest Phonemes


The Problem with Phoneme TH

When I wanted to create the blend shape for the phoneme TH, I realized that the rig we were working with did not have any tongue.
For this reason, I replaced that phoneme with another one to fill in that sound, and hope that this week we can learn how to import a tongue to our rig.
Part 3: Lip-Syncing
Outcome 1
Even though I managed to create several blend shapes, instead of using Preston Blair’s phonemes as reference, I am going to focus more on Christoph Waltz.
I am planning to redo the lip sync animation, focusing specifically on his smile and facial expression.
Lip Syncing – Final Animation
Conclusion
Having reference pictures of the phonemes was an essential tool to create the different blend shapes. However, they can only be considered as a general guide due to the fact that every person has their distinctive way of talking. For this reason, the most challenging thing was to adapt them in order to visually communite Hans Landa’s face expressions.
Reference List
- Blair, P. (1994) Cartoon Animation. Walter Foster Publishing: California
- Martin, G. C. (1996-2007) Gary C. Martin CG Imagery Development. Available at: http://www.garycmartin.com/phoneme_examples.html (Accessed: 5 December 2022).