Introduction
The aim of this week was to model a hand throwing a ball by means of locators and parent constraints.
Modelling

Firstly, we deconstructed the shape of the upper arm, forearm, hand and fingers into basic volumes. We learned about hierarchies and how to connect each of the square prisms according to their hierarchy level (Upperarm> Forearm> Hand> Fingers).
Locators
Secondly, we learned about locators and how to set them up in order to switch between them. In my case, I placed three locators: the first one to position the ball on the floor, the second one to position the ball in the hand, and the third one to throw the ball into the basket.
Hand Throwing Ball – Animation Progress
First Outcome
Finally, after setting up the parent constrains, I animated the secquence from different perspectives.
However, I need to keep on working on the timing and also on the ball as it should bounce at the end.