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1.3 Week 3 3D Animation Fundamentals

Week 3: Hand Throwing a Ball

Introduction

The aim of this week was to model a hand throwing a ball by means of locators and parent constraints.

Modelling

Firstly, we deconstructed the shape of the upper arm, forearm, hand and fingers into basic volumes. We learned about hierarchies and how to connect each of the square prisms according to their hierarchy level (Upperarm> Forearm> Hand> Fingers).

Locators

Secondly, we learned about locators and how to set them up in order to switch between them. In my case, I placed three locators: the first one to position the ball on the floor, the second one to position the ball in the hand, and the third one to throw the ball into the basket.

Hand Throwing Ball – Animation Progress

First Outcome

Finally, after setting up the parent constrains, I animated the secquence from different perspectives.

However, I need to keep on working on the timing and also on the ball as it should bounce at the end.

Hand Throwing Ball – Final Animation

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1.3 Week 3 3D Animation Fundamentals

Week 3: Ball with Tail

Introduction

This week, we took the knowledge of our bouncing ball further by trying to combine it with a tail movement. In addition, we also learned about the concept of blocking and how it is different from spline animations.

Ball with Tail – Planning

Untitled Artwork

First, I planned the arc movement of my bouncing ball throughout time.

Then, I sketched some key poses of my tail. Here I will need to animate some overlapping actions of the tail.

Ball with Tail – Progress

First Outcome (Blocking)

After getting my feedback on my first outcome, I learned that I had to add more key poses.

Second Outcome (Blocking)

The amount of key poses is much better than my first animation.

However, I need to work on the movement of the tail since it appears to be stiff and sliding.

Third Outcome (Blocking)

For my third animation, I decided to add some platforms.

Moreover, I particularly worked on the anticipation of the tail.

Fourth Outcome (Spline)

For my fourth animation, I had to work hard with the graph editor in order to change from blocking into spline.

Unfortunately, in some parts it looks as if the character and tail is sliding.

Fifth Outcome (Spline)

While I was working on my fifth animation, I learned that I could change the character of my rig.

Even though the movement of the ball seems a lot more smoother than the previous versions, the tail still looks as if it is sliding.

Ball with Tail – Final Animation