Introduction
On the first week, we got familiarized with Maya’s user interface, toolbars and key controls. We also learned how to create polygon primitives and how to edit the amount of subdivisions in order to modify our shapes smoothly using faces, edges and vertices.
References

I decided I wanted to model a Susuwatari, which is a small and furry spirit that lives in the darkness and appears in Hayao Miyazaki’s movies.
In this way, I practiced how to create polygons, snap elements together and edit colors and textures of materials.
I also had to take into account what type of textures, cameras and lights I used so that the Arnold renderer would recognize them.
3D Modelling


3D Breakdown

My Susuwatari is holding a star shaped object and in order to model it, I edited the number of subdivisions of a sphere and extruded different vertices to create irregular patterns of spikes.