An immersive experience that takes you on a journey through the dystopian environments of post climatic apocalyptic Earth inhabited by evolved creatures.
Hero Image
We created one Hero Image for each environment to feature their monument and creatures. In the future, it would be rewarding to see more environments, as our project can be expanded to more countries as climate change is a problem that affects us worldwide and we need to collaborate together to find a solution.
Obelisk – Buenos Aires, ArgentinaMinar-E-Pakistan – Lahore, Pakistan
The collaboration unit was a great opportunity to not only get to know people from different fields, but also become familiar with their workflows and software. This has helped me understand how to prepare my animations and assets in order to deliver my work to the VR team.
Even though we faced some technical issues when it came to exporting the animations from Maya into Unity, we did manage to find a solution by being proactive and consulting different mentors. Learning from our mistakes has also been also essential to be more prepared in the future when we start working in the industry.
In addition, having regular meetings and sharing our progress was essential in that we could receive feedback and share our opinions in view of enhancing our project.
Furthermore, I have enjoyed bringing my personal knowledge from my previous job and applying my project management skills into our VR project. Although my background is in Graphic Design, I have felt confident organizing this collaborative project and enthusiastic about developing animation sequences.
For our submission, we decided to create a trailer to promote our VR experience. In this sense, at the collaboration fair we will showcase the trailer to engage people to come to our stand and the VR experience itself.
My Responsibilities
As the 3D animator in my team, it was my full responsibility to create the trailer. First, I came up with the script, then I established which camera shots we needed to include and finally I worked on the video editing.
Part 1: Creating the script
The picture on the left shows that I structured the trailer into five parts:
Part 1: The intro scene focuses on contextualizing the VR experience for the player.
Part 2: Invites the player to witness the rebirth of our world.
Part 3: Displays the dramatic consequences of the climate apocalypse.
Part 4: Focuses on featuring creature animations to emphasize the idea that life has evolved.
Part 5: The credits scene will show our names, and responsibilities.
Part 2: Setting Up Cameras in Unity
Apart from the recordings we made last week, I decided it was best to include some additional renders to showcase our environments. In this sense, our trailer would consist of both the recordings on the VR headset and some renders from Unity.
Cinematic Studio Package (Unity)
Recorder Package (Unity)
In order to record some shots in Unity, I had to download two packages: cinematic studio and recorder. Whereas the first one enabled me to establish a timeline for my camera animation, the second one rendered my shots and exported them into videos.
Establishing Shots
For our trailer, I wanted to include establishing shots as they are used to introduce the environment and context of an animation. For this reason, I rendered wide shots to showcase the two monuments: Obelisk and Minar-e-Pakistan.
Argentine Obelisk
Minar-e-Pakistan
Creature Animations
Since our idea is to focus on the rebirth of Earth and explore how life evolved into different creatures, it was essential to feature some creature animations.
Dolphin Animation (Argentina)
Dolphin Animation (Argentina)
Snail Animation (Pakistan)
Chameleon Animation (Pakistan)
Part 3: Video Editing in Premiere Pro
The software I used to edit the trailer was Adobe Premiere Pro.
First, I chose a background music and then I edited the different video clips so that they would align with the rhythms and beats of the song.
I wanted the background music to be sad (to showcase the consequences of the climate apocalypse), yet inspiring and motivational (to communicate the idea that life will always find new ways to evolve).
This week we had our final group meeting, so I booked a study room at the library. The aim was to:
Incorporate the UI interface into the Unity File.
Test that the entire VR experience is working.
Record the immersive experience using the VR headsets.
Part 2: VR Headset Recording
In order to create our VR recording, I first developed some camera directions and wrote them into a script. Then, I wore the VR Headsets and started recording the immersive experience. What follows next, are some examples of the shots I took based on my sketches.
Argentine Obelisk
Sketch 1: Argentine Obelisk
Recording 1: Sketch 1: Argentine Obelisk
Climate Apocalypse
Sketch 2: Climate Apocalypse
Recording 2: Climate Apocalypse
Minar-E-Pakistan
Sketch 3: Minar-E-Pakistan
Recording 3: Minar-E-Pakistan
Part 3: Creating the Hero Image
As regards the Hero Image, I wanted to maintain the centre composition from the concept art to highlight the monuments. We made the shots in Unity and then I edited the pictures in Photoshop to adjust the contrast levels and add a vignette to the lens.
For our second environment, the Minar-E-Pakistan, we decided to include a another a creature apart from the snail: a chameleon.
Why a Chameleon?
Chameleons are one of the most versatile animals in nature due to their high ability to adapt their color and movements to their environment. Therefore, they can be perceived as symbols of transformation and change.
Chameleon Reference Videos
In order to create my chameleon animation, the first thing I did was look at reference videos in Youtube. Then, I combined them into one video, making sure I had shots from different perspectives. These reference videos were crucial in order to edit my animation from different viewports in Maya.
Chameleon: Reference Videos
Reference List:
Around The World (2021). Chameleon – 4K Video – Chameleon Changing Color – 4K Animals Collection with Nature Sounds. Available at: https://www.youtube.com/watch?v=h88091zO3nc&t=271s&ab_channel=AroundTheWorld (Accessed: 03 March 2023).
duncantakeru (2015) Eye movements of the flap-necked chameleon, Chamaeleo dilepis. Available at: https://www.youtube.com/watch?v=olS7UKZ7C-c&ab_channel=duncantakeru (Accessed: 03 March 2023).
T3 Times (2015) Veiled Chameleon Walking Funny and Then Changes Color. Available at: https://www.youtube.com/watch?v=Ls8k4_EHUQQ&ab_channel=T3Times (Accessed: 03 March 2023).
Thiago Oliveira (2013) The routine of a Chameleon. Available at: https://www.youtube.com/watch?v=UNj7ngzDHfk&ab_channel=ThiagoOliveira (Accessed: 03 March 2023).
Chameleon Animation Planning
After watching reference videos, I started planning my animation by analyzing the different body parts and structuring each movement into a timeline.
Chameleon Animation Planning
Chameleon Animation
I animated the chameleon considering that we would place him on a tree branch. I did not add any textures or lightning into the scene since we would edit that in Unity.
Part 2: Critical Setback
Problem: How to export animation files from Maya into Unity
We faced one major challenge when we tried importing the snail and dolphin animations into Unity. Even though I exported them as an .fbx file, part of the 3D model was not visible in the Unity scene.
I had an emergency meeting with our animation mentor George, who advised me to bake the animation. This solved the problem of importing the rig, however, the animation was still not visible in Unity. Even though the keyframes were visible in Unity, the animation did not work.
Solution: Export the animation as an alembic file
After several attemps of fixing this problem, Shizra came up with a solution as she faced a similar error in her previous job. Instead of exporting the animation as an .fbx file, she advised me to export it as an alembic file. Fortunately, this fixed our issue, and both the rig and animation were visible in Unity.
Part 3: Frameless Immersive Art Experience
This week, we went to the Frameless Immersive Art Experience and it personally helped me to structure our VR project by asking some questions.
What story are we going to tell the audience?
How are we going to engage the senses?
How can we create the experience immersive?
The concept of our VR experience is to showcase the consequences of a climate apocalypse on our planet. The audience will be invited to travel to different countries and discover what is left over of some emblematic monuments.
We will mainly focus on the visual aesthetics of the environment but also make sure that the music communicates the idea of a desolate place.
The experience will be immersive, as the player can walk through the environment and watch how life has evolved into different creatures and spirits.
Ozdemir, S. (2023) Worldbuilding [Recorded lecture]. Collaborative Unit. University of the Arts London. 15 February. Available at: https://eu.bbcollab.com/collab/ui/session/playback (Accessed: 17 February 2023).
Serra gave us a lesson on world building, and we discussed which aspects we needed to take into account when creating our own environment for our animations.
Which creatures are going to live in our world?
How do they communicate?
Do they have their own rules and values?
In this sense, world building needs to be addressed in a holistic way since we need to think of how the world looks like, who is going to live there and how the creatures are going to interact with each other.
Part 2: Creature Animation
When it comes to the world we created for our immersive experience, we designed a semi-realistic environment that portrays the ruins of some emblematic monuments. We will show that life has evolved, and for this purpose, we will include some creatures in the form of spirits: snails and dolphins.
Why a Snail?
Despite the slow-paced nature of snails, they are always determined to reach their destination, and therefore, are seen as a symbol of persistence, patience and progress in life.
Reference Videos
In order to create my snail animation, I searched for reference videos on Youtube and then, I combined them into one video, making sure I had shots from different perspectives. These reference videos were crucial in order to edit my animation from different viewports in Maya.
Reference List:
Hologei Archive (2018) Snail Muscular Foot : What it Looks Like from Beneath. Available at: https://www.youtube.com/watch?v=-5flco1sNio&ab_channel=hologeiarchive (Accessed: 15 February 2023).
Stephen H. Outdoors (2019) Snail Close-up, Retracting Tentacles (Full HD). Available at: https://www.youtube.com/watch?v=XKnP9pHmNGA&ab_channel=StephenH.Outdoors (Accessed: 15 February 2023).
4k Topia (2021) Snail 4K | 4K Display | 4K DEMO. Available at: https://www.youtube.com/watch?v=iB-S3B5QnQs&ab_channel=4KTopia (Accessed: 15 February 2023).
Snail Animation Planning
Snail Animation
Why a Dolphin?
Dolphins are known to be highly sensitive creatures and have emotional similarities with humans. Since they have a spiritual connection to the idea of not only life but death, they are perceived as symbols of spiritual renewal and rebirth.
Reference Videos
To start working on my dolphin animation, once again I combined some videos that included shots from different perspectives.
Reference List
Great Escapes (2021) 8 hours – Hawaii Dolphins Underwater Relaxing Music – RELAX, SLEEP, MEDITATE | Great Escapes. Available at: https://www.youtube.com/watch?v=bjaXt-Q7dHY&ab_channel=GreatEscapes (Accessed: 15 February 2023).
Scenic Relaxation (2020) Swimming With Dolphins 4K – 30 Minute Underwater Relaxation Film. Available at: https://www.youtube.com/watch?v=UV704FOSDjg&ab_channel=ScenicRelaxation (Accessed: 15 February 2023).
Dolphin Animation Planning
Dolphin Animation
Part 3: Photogrammetry
Furthermore, Serra introduced us to the art of photogrammetry as a useful tool to create 3D models within a short time frame. We used the software Reality Capture to transform the videos we took at Tate Modern into 3D models.
Marwan R. (2000) Monument for the Living 2001–8. Tate Modern London. (Viewed: 8 February 2023).
Scanning
First, I scanned at the Tate Modern the sculpture “Monument for the Living” by Marwan Rechmaoui.
Photogrammetry
Then, I imported the video into Reality Capture and the software created a 3D model.
Marwan R. (2000) Monument for the Living 2001–8. Tate Modern London. (Viewed: 8 February 2023).
Cleaning Up
Later, I had to clean up the model, as there were many imperfections within the mesh.
Texturing
After the clean-up process, the software was also able to provide some texturing materials.
Sharing our work with our classmates was essential, since it was the first time we learned about everyone elses projects. It also enabled us to learn from other workflows and methodologies.
Team Presentation: Me, Caroline & Shizra
Public Speaking
Holding our presentations in Lecture Theatre B rather than in our usual classrooms was challenging, yet a great opportunity to train our public speaking skills.
Presentation
I structured the presentation as if we were to sell our idea to an investor.
For this reason, it was essential to not only discuss the concept and the visual aesthetics, but also how we were going to achieve our project and in which timeframe.
Part 2: Work in Progress Meeting
Team Meeting: Shizra, Caroline, Neeti, Ria & Me
Presentation Design
In order to deliver our presentation, we held a team meeting to share our individual progress and discuss further aims for the following weeks.
Then, I gathered everyone’s progress and combined it into a presentation.
Environment Prototype
Apart from designing the presentation, it was also the first time testing our environment with the headsets.
Part 3: Visiting Tate Modern
Scanning Artworks
We visited the permanent exhibition of the Tate Modern in order to scan some sculptures and artworks and I am looking forward to using those videos for our photogrammetry lesson next week. In addition, I genuinely enjoyed visiting Tate Modern as a group since everyone shared some insights they knew.
Me, Shizra, Gloria, Serra & Caroline
Scanning Artworks at Tate Modern
Part 4: Getting Started with Unity
Herman Ho Session
In this lesson, we learned how to create looping animations in Unity, which will come in handy for our creature animations. Moreover, we also got an overview on the animation interface, equivalent to the graph editor in Maya.
Looping Animations
In order to learn how to use the animation interface, we created a simple platform with animated obstacles.
I found this lesson particularly useful, as it gave me a general overview on Unity’s interface and helped me understand how to prepare my assets (models and animations) in Maya in order to share them with the students from the VR course.
We had to share in class some of the challenges we are facing in our group work. It was useful to upload our ideas on Padlet as it turned out that many groups were struggling with the same issue.
Collaborative Unit – Challenges Padlet
What challenges are we facing in our group work?
Sometimes it can be challenging to arrange meetings with people from other courses since our timetables are not the same.
However, we managed to find other ways of communication, such as Whatsapp groups.
Online Meeting
Online Meetings
Even though we do not always share the same timetable, we are making an enormous effort to meeting online.
Part 2: The Importance of Avatars
Furthermore, this week, we had a guest lecturer who gave us a presentation on avatars.
Miro Board – What are Avatars?
What are Avatars?
Avatars can be perceived as a visual representation of ourselves on the Internet.
Therefore, they can be understood as our digital identity.
Miro Board – What Role do Avatars play in Digital Spaces?
What Role do Avatars play in Digital Spaces?
From my personal perspective, avatars synthesize our personality and/or appearance into one compelling character or picture.
Creating our own 3D Avatar
In order to create our 3D avatar, we had to use as a reference the characters we created during our exquisite corpse game. To create our new avatar, we combined different 3D presets (head, body, legs).
Reference Character (Exquisite Corpse)
Avatar (3D Model Adaptation)
My presets were downloaded from the website Sketchfab.
Reference List
Animated3d.us (2022). Chicken- Free. Available at: https://skfb.ly/ox8WK (Accessed 2 February 2023).
LordSamueliSolo (2021). Lady Sammy FREE. Available at: https://skfb.ly/onKEW (Accessed 2 February 2023).
LasquetiSpice (2023). Animated 3D Tyrannosaurus Rex Dinosaur Loop. Available at: https://skfb.ly/o9oJ8 (Accessed 2 February 2023).
Part 3: Getting Started with Unity
Herman Ho
Furthermore, we had our first lesson with Herman Ho, who gave us an overview on the video game industry and also Unity’s interface. This session was particularly useful as it helped us understand how 3D modelers and animators develop their assets and deliver them to the game developers.
Importing Props & Assets in Unity
Importing Props & Assets
Herman provided us with some models he designed and explained to us how to import props and assets into our scenes.
Then, we created the environment using those resources.
Credit: Japan Building Set & Street Props by Herman Ho.
Experimenting with Lights & Effects
After creating our environment, we had some time to experiment with the different types of visual effects and lighting. In view of getting familiar with the new tools, I edited the setting having in mind the look and feel of a psychedelic dream. I added some fog, a chromatic aberration to distort the colors and edited the lights into a pink-purple color palette.
Part 1: 22/23 MA Collaborative Unit: Projects Board
MA Collaborative Unit: Projects Board Padlet
This week we had our first deadline, in which we had to submit our project (title, description and team members) to the Padlet Board.
PROJECT GROUP 12
1) Title: Lost World
2) Description: We want to create a sublime immersive experience of a dystopian post-apocalyptic environment with fantastical evolved creatures.
3) Team Members: On the right, you can see the list of our team members and also roles.
MA 3D COMPUTER ANIMATION
Shizra Manzar MA 3D Computer Animation s.manzar0320221@arts.ac.uk Role: Art Director, Concept Designer
Caroline James MA 3D Computer Animation c.james0520221@arts.ac.uk Role: 3D Modeller
Donatella Mikulasch MA 3D Computer Animation d.mikulasch0320221@arts.ac.uk Role: Project Manager & 3D Animator
MA VIRTUAL REALITY
Neeti Kumar MA Virtual Reality (VR) n.kumar0320191@arts.ac.uk Role: Unity Developer
Yazhe (Ria) Li MA Virtual Reality (VR) r.li0920182@arts.ac.uk Role: Unity Developer
Part 2: Project Management
As the project manager of my team, I also worked this week on organizing our tasks, assigning specific roles and also establishing our own workflow.
Naming Activity
Fulfilling Deadlines
In order to fulfill our deadlines, I created a Miro Board where all team members can collaborate together, elaborate our concept and share our ideas.
The first activity I proposed was:
Come up with three keywords that represent our concept.
Try to think of a title using some of our keywords.
In this way, we could brainstorm keywords and come up with a description for the padlet board on time.
Assigning Responsibilities
Meet our Team
Our team is divided into two areas: 3D Animation and Virtual Reality. At this stage, it was essential to discuss our roles and assign specific responsibilities.
Understanding the Workflow
Workflow
Another important aspect of our collaboration project, is to understand our workflow.
So I divided our work into four parts:
Concept
Modelling
Animation
VR Environment
Keep the Team on Track
Homework Reminder
To keep the team on track and focused on their tasks, I will send weekly homework reminders.
In this way, everyone will know when their deadline is and also which tasks they have to fulfill.
The work is organized by numbers to prioritize tasks and keep everyone goal oriented.
This week, I talked to my classmate Shizra and I was interested in her idea of developing an immersive experience in a post-apocalyptic setting. We went together to our second meet & greet reunion, where we got to meet the rest of our team members. We will be working together with our classmate Caroline and Neeti and Ria from the VR course.
In order to get to know each other and understand how our team is build, I asked some questions:
What is the workflow of a VR project?
Which softwares do you usually use?
Do you have any interests you would like to develop?
What are your strenghts?
Which difficulties do you face when working on a project?
Part 2: Project Timeline
Project Timeline
After getting to know my team members, I started working on developing a project timeline.
I planned our own deadlines in order to deliver our project on time and keep everyone on track.
Part 3: Gamified Collaboration
This week, we used gamified collaboration as a tool to bring together our classmates and work together as a group to solve different challenges.
1. Exquisite Corpse
The first game we played in class was the “Exquisite Corpse”, which is a surrealist game that engages people to work together on an artwork, such as stories or paintings, and invites them to unleash the power of their subconsciousness.
1.1 Exquisite Corpse: Drawing an Animal
First, we were given the task to create a collaborative drawing of an animal. Taking into account that the concept is figurative, the task was straight forward and easy to understand.
Everyone used their own drawing techniques, tools and colors, which made each artwork unique.
1.2 Exquisite Corpse: Speculation
Then, we were given the task to create a character that should reflect the idea of speculation. Since the concept is abstract rather than figurative, it was challenging to represent it visually.
However, we still managed to create a character working together as a team.
2. Coming up with Game Rules
The second activity we had to do, is to come up with some game rules for our classmates. This implied to come to an agreement as a team and also think of some rules that would be interesting enough to keep the players engaged.
Game Rules
Selfie With Pumpkin Filter
2.1 The Pumpkin Game
Shizra, Jonathan and I came up with a simple game, in which the player has to take a selfie, replace the head with a pumpkin filter and send the picture to a friend.
Part 4: Collaboration as Decentralized Labor
The two activities were useful to portray in a ludic way how collaboration can be seen as a decentralized labor. These games can be perceived as a reflection of how we are supposed to interact with our team members in our collaboration work.
Rather than working on one task by our selves, the labor is decentralized since many people work together to fulfill one brief. This implies that different disciplines, skill-sets and artistic techniques come together to work together on one assignment. In addition, we should try to determine what our strengths are in order to get the most of our work.
This week we got an overview on the collaborative unit, the assignment brief and the goals we need to accomplish as a group. We also had an event where we got to meet the course leaders and students from the different courses we are going to collaborate with. Furthermore, we were also asked to start thinking of potential ideas for our projects and choose one topic of interest from the meet and greet padlet board.
Part 1: Sharing our Ideas
During class we were asked to share our ideas on a Miro Board as regards our views on working in a team and collaborating with people from different courses.
Why do we collaborate? We collaborate to bring together different skill sets, share our professional expertise and learn from our colleagues. In addition, if we determine our strengths within the team and create an organized workflow, the tasks are carried out more efficiently.
How to approach to collaboration in a group? Transparency and communication are of utmost importance when it comes to collaborating in a group as we need to share our strengths with our colleagues and give critical feedback on our work. We also need to develop organizational skills as the work needs to be delivered on time.
How can we create a piece of work by collaborating with different disciplines? First, we need to understand the workflows of the different artistic disciplines. Then, we need to create a project timeline, where we split project milestones and establish primary and secondary objectives. Finally, we have to assign responsibilities to each one of the team members and also monitor if everyone fulfills their tasks on time.
Part 2: Social Meet Up – Event
After our class on Wednesday, we went to the Lecture Theatre B to meet with the leaders and students from the other courses we need to collaborate with. Some of them are:
MA VFX
MA VR
MA Animation
MA Games Design
We were encouraged to play rock paper scissors at the canteen in order to start a conversation and get to know each other.
Even though I managed to almost lose every single game, I did socialize with some students from the MA Animation, MA VFX and MA Games Design Course. We added our contacts on Instagram and I am looking forward to meeting them next week.
Part 3: Meet & Greet – Padlet Board
Next week, we are going to meet again with the students from the other courses, so our course leaders asked us to choose a topic on the Padlet Board to team up with people that share the same interest.
I chose the subject Utopia and Dystopia, since I am specifically interested in dystopian fiction as it is a way to criticize a negative aspect of our society. I would be interested in collaborating on a project that creates social awareness of a conflict or problem that needs to be addressed immediately.