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7.9 Week 9 FMP FMP & Thesis

Week 9: Animation Process (PART 2)

Introduction

This week, I mainly focused on the shooting sequences of the character.

Skullchaser Shooting

Feedback V01

In my first attempt, I failed to properly animate the movement of the arm shooting the gun.

In other words, the recoil that should affect the arm after the shot is not visible to the audience.

In addition, I also feel that I added to many hits on the gun when it gets stuck.

Feedback V02

In this second draft, the animation of the arm is looking way better, as we can now feel the shots of the gun.

However, I should track the arc of the gun using as a reference the red dots.

Furthermore, now the hits on the gun seem more clearer.

Skullchaser Kills the Final Bat

Skullchaser Aims at the Floor

Feedback V01

I need to work on the animation of the back arm as it seems pretty stuck.

On the other hand, I should also focus on bending more the arm that is holding the gun.

Gun Shot Close Up

Feedback V01

This shot is very short and is not one of the most significant ones. For this reason, the animation was acceptable and the only suggestion I got was to try to blink one eye when the character points at the bat.

Critical Reflection

To me, shooting animations were extremely challenging since it was confusing to understand what part of the arm is moving first (arm, forearm, wrist). However, the draw overs gave me a clearer understanding on how to animate the shots and I also received valuable feedback which I will try to implement in future animations:

  • Bend slightly the arms and legs, rather than positioning them in a straight line.
  • Blinks are extremely helpful to change from one pose into another one.
  • Focusing on certain shapes (such as the nose or dots) are extremely helpful to track the arcs.