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7.5 Week 5 FMP FMP & Thesis

Week 5: Defining Shot Hierarchy

Introduction

This week, I learned that it is highly beneficial to establish a hierarchy in the shots that I need to animate. In this sense, rather than animating chronologically, I can start animating the shots according to their level of difficulty.

Shot Hierarchy

  • A Shots: High difficulty.
  • B Shots: Medium difficulty.
  • C Shots: Low difficulty.

What follows next, are some examples of the shots I will need to animate according to their level of difficulty.

A Shots

B Shots

C Shots

Further Comments

Organizing the shots according to their level of difficulty is a great way of getting an overview of the time I need to spend on each shot. Since the A shots are the most difficult ones, I will need to spend more time animating them. On the other hand, the C shots are the ones where I do not need to spend much time on, as their level of difficulty is lower.