Introduction
This week, I learned that it is highly beneficial to establish a hierarchy in the shots that I need to animate. In this sense, rather than animating chronologically, I can start animating the shots according to their level of difficulty.
Shot Hierarchy
- A Shots: High difficulty.
- B Shots: Medium difficulty.
- C Shots: Low difficulty.
What follows next, are some examples of the shots I will need to animate according to their level of difficulty.
A Shots






B Shots









C Shots






Further Comments
Organizing the shots according to their level of difficulty is a great way of getting an overview of the time I need to spend on each shot. Since the A shots are the most difficult ones, I will need to spend more time animating them. On the other hand, the C shots are the ones where I do not need to spend much time on, as their level of difficulty is lower.