Introduction
This week, I focused on the postproduction of my FMP animation, where I imported all the frames I exported on the Render Farm and made some minor color corrections.
Adobe Premiere
What follows next are some pictures that show the post-proction process of my animation.

Work Methodology
In order to edit my FMP animation, I used the Adobe Premiere file I used when I created my Previs Animation. All the placeholder playblasts that I had, I replaced them with the final renders. In this sense, I made sure that the timing of my animation was the same as the one in my previs animation.
Interpreting Footage

Interpreting the footages in Premiere was essential in order to make sure that the sequence was being played in 24fps. Even though the animation sequence was set to 24fps, when I imported the different renders, the frame rate automatically changed to 29.7fps and for this reason I had to manually set it back.
Adding Animation Title

Then, I also included the logo and credits captions into my animation, where I could easily animate how these elements appear into the scene by using the opacity controllers.
Adding Effects and Filters

I added some filters and effects on the shot to communicate the idea that a CCTV camera captured the moment where the pumpkin is being stolen. To do so, I created an adjustment layer with the grid and added some noise in the animation.
Creating Newspaper Articles
When Skullchaser is tasked with the mission of finding the suspect who stole the Golden Pumpkin, I wanted to showcase some newspaper articles. I applied my background in graphic design to establish a typographic hierarchy in the newspaper, in view of highlighting the titles on the titles.
Newspaper Article 01

Newspaper Article 02

Newspaper Article 03

From ‘Lorem Ipsum’ text to Chat GPT

The arrival of artificial intelligence and ChatGPT has changed the way I work with placeholder texts.
Whereas in the past I used to apply the ‘Lorem Ipsum’ placeholder text, I asked ChatGPT to generate some short articles, so that I could include them in the newspaper.
However, I made sure to create and adapt the text so that it could fit into the columns I created.
Adding 2D Effects
In order to create a cartoony effect of the shots, I integrated 2D animation into my scenes.
Regarding the ‘Puff-Effect’ I created the animation using Photoshop’s timeline and added some blur to create the smoke effect.
After getting feedback, I was made aware that I need to start using masks so that the bars are placed in front of the ‘puff-effect’.
When it comes to the shooting animations, I created 2D explosions in Photoshop.
I applied the same methodology using the masks, so that the bullet is placed in front of the explosion effect.
Further Thoughts
It was truly rewarding to see the process of my animation, especially when I replaced the previs animation shots with the actual renders.
Furthermore, Adobe Premiere enabled me to make some minor color corrections and adjust the brightness and contrast of some of the scenes.
In addition, working on the animation has also enabled me to apply my graphic design skills to create appealing visual layouts. From my personal perspective, the arrival of artificial intelligence can simplify the process of creating placeholder texts.
Finally, it was truly interesting to implement 2D animation into my scenes in order to add the special effects such as the explosions and ‘puff-effect’.