Introduction
This week, I mainly focused on the animation of Skullchaser’s jumping and landing sequences.
Jumping Off Cliff
Feedback V01
I should definitely improve and clear the sillhuetes of the hands. In addition, many of the arm movements seem very stiff.
Furthermore, I should also adjust the position where the character jumps off screen.
Skullchaser Lands on Floor
Feedback V01
This sequence is definitely too quick, so I need to add more frames when the character lands on the floor and starts running.
I need to improve as well the body movements when the character is landing on the floor.
Feedback V02
After adding some frames to the shot, the timing seems much better.
One of the major difficulties I had was that I delayed as well the movement of the camera. However, this affected negatively on the view of Skullchaser’s poses, so I need to make sure that I always animate according to the camera.
Turns Around and Aims at Bats
Feedback V01
Even though the key poses seem fine, I need to work more on the dragging of the arms and bend the arms a little bit more.
I should also focus on delaying the rotation of the head, as the body is leading the action.
Lifting Pumpkin
Feedback V01
I should focus on improving the arc of the pumpkin. Rather than translating it in a straight line, I should try getting a curved path.
On the other hand, I should adjust the position of the hands and constrain them to the pumpkin in order to avoid clipping moments.
Critical Reflection
The feedback session I received this week was truly beneficial as it helps me to understand the following:
- Sometimes it is useful to retime your animation by adding more frames to clearly showcase the movement of the character.
- I should animate according to the movement of the camera, as it can affect the keyposes of the character.