Part 1: Challenges of our Collaboration Work
We had to share in class some of the challenges we are facing in our group work. It was useful to upload our ideas on Padlet as it turned out that many groups were struggling with the same issue.

What challenges are we facing in our group work?
Sometimes it can be challenging to arrange meetings with people from other courses since our timetables are not the same.
However, we managed to find other ways of communication, such as Whatsapp groups.

Online Meetings
Even though we do not always share the same timetable, we are making an enormous effort to meeting online.
Part 2: The Importance of Avatars
Furthermore, this week, we had a guest lecturer who gave us a presentation on avatars.

What are Avatars?
Avatars can be perceived as a visual representation of ourselves on the Internet.
Therefore, they can be understood as our digital identity.

What Role do Avatars play in Digital Spaces?
From my personal perspective, avatars synthesize our personality and/or appearance into one compelling character or picture.
Creating our own 3D Avatar
In order to create our 3D avatar, we had to use as a reference the characters we created during our exquisite corpse game. To create our new avatar, we combined different 3D presets (head, body, legs).


- My presets were downloaded from the website Sketchfab.
- Reference List
- Animated3d.us (2022). Chicken- Free. Available at: https://skfb.ly/ox8WK (Accessed 2 February 2023).
- LordSamueliSolo (2021). Lady Sammy FREE. Available at: https://skfb.ly/onKEW (Accessed 2 February 2023).
- LasquetiSpice (2023). Animated 3D Tyrannosaurus Rex Dinosaur Loop. Available at: https://skfb.ly/o9oJ8 (Accessed 2 February 2023).
Part 3: Getting Started with Unity
Herman Ho
Furthermore, we had our first lesson with Herman Ho, who gave us an overview on the video game industry and also Unity’s interface. This session was particularly useful as it helped us understand how 3D modelers and animators develop their assets and deliver them to the game developers.

Importing Props & Assets
Herman provided us with some models he designed and explained to us how to import props and assets into our scenes.
Then, we created the environment using those resources.
Credit: Japan Building Set & Street Props by Herman Ho.
Experimenting with Lights & Effects
After creating our environment, we had some time to experiment with the different types of visual effects and lighting. In view of getting familiar with the new tools, I edited the setting having in mind the look and feel of a psychedelic dream. I added some fog, a chromatic aberration to distort the colors and edited the lights into a pink-purple color palette.