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3.8 Week 8 Advanced & Experimental Project 1

Week 8: Storyboard Editing

Introduction

This week, I specifically worked on editing my running and shooting sequence. Before working on my Previs-Shots, I created a Storyboard to go over the camera movements and transitions with George.

Storyboard – Shooting Sequence

Storyboard – Part 1

Skullchaser starts running, gets chased by bats, aims at them, drops his gun, jumps of a cliff.

Feedback – Part 1

I should include a bat chewing at the pistol in frame 4.

Skullchaser should jump of the viewport in frame 5 and land on the ground in frame 6 to create a smooth transition.

Storyboard – Part 2

Skullchaser turns around, aims at the bats, kills some of them, gets attacked by a bat and kills it.

Feedback – Part 2

I should create a smooth transition between frames 11 and 12.

Skullchaser should not cover his face in frame 12 as it communicates the idea that he is frightend and he should be more brave instead.

Storyboard – Part 3

Skullchaser looks at the bat chewing at his pistol, kills it and recovers his pistol back.

Feedback – Part 3

After killing the final bat, George suggested to include a pistol rotation before putting it back into the pocket (frame 6).

Reference Shots – Shooting Sequence

After creating my storyboard, I recorded some reference videos from different perspectives as they will come in handy when I work on my previs-shots. I used a hair dryer and a splash spray cleaner to simulate the shape of Skullchaser’s pistols.

Categories
3.8 Week 8 Advanced & Experimental Project 1

Week 8: Motion Capture

Introduction

This week, we used motion capture to record our background video footage for our mechanical arm animation.

Motion Capture

Nick helped me to record and edit my video footage using a motion capture suit. In the following weeks, I will use this video to animate my mechanical arm on top of it.

Mocap Suit

First, Nick provided us a green mocap suit and set up his equipment to start the recording.

Da Vinci Resolve

Then, he used Da Vinci Resolve to delete the green arm from the video footage. He exported the video file into frames, which we will import into our Maya file.

HDR Light

Finally, Nick captured with his HDR camera the environmental light, which we will also import into our Maya file.

Testing in Maya

I imported the frames of my video footage into Maya and placed the mechanical arm in front of them.

Even though I will have to scale the model and adjust the shape of it, I wanted to get a rough idea of how the video footage is going to look like.