Introduction
This week, I focused on creating my blocking plus draft for my body mechanics animation with George.
Blocking Checklist

Blocking Checklist
Before working on my blocking plus, I created my personal checklist based on the feedback George gave to my classmates:
Create balanced poses, keep silhouettes clear, avoid clipping, rotate the body towards the camera.
Blocking Process
First Outcome
Even though I added more breakdown poses and moving holds to my animation, the main issues I need to work on are:
- The timing when the character stares at the balloon.
- Push the poses when the character is about to fall from the edge.
- Improve the overlapping action of the wrists.
Second Outcome
For my second draft, I edited the poses of my character and exaggerated the tripping sequence at the end.
Furthermore, I also learned how to include the frame rate counter into my playblast.
Third Outcome
After working on my last corrections, I am now ready to start working in spline and cleaning the keys in the graph editor.
Furthermore, I will also work on the lightning effect once I polish my spline animation.