Introduction
This week, George gave us an overview on of Advanced Body Mechanics assignment. In the following five weeks, we will have to deliver a short animation featuring a body mechanics sequence.
Idea Development
I would like to animate a character chasing a balloon and when they finally catch it, a lightning strucks on them and the balloon pops. The character will be jumping across some buildings, showing off some body mechanics animations.

Shooting Reference Videos
I recorded some reference videos in order to draw some key poses for my thumbnail sketches.
Looking at the Balloon
At the beginning of my animation, the balloon catches the attention of my character.
The character stares at the balloon flying above their head and follows it with their eyes.
Catching the Balloon
Before catching the balloon, the character almost falls from the edge of the building.
Getting Familiar with the Rig

Mecha-Mechs Free Proxy
I will be using the female Mecha-Mechs Free Proxy character for my animation. This implies also animating the hair controllers of the rig.
In addition, I will be also using the MG Picker tool, which will allow me to control my rig more efficiently.