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1.4 Week 4 3D Animation Fundamentals

Week 5: Weight Shift

Introduction

This week, we went over some weight shift animations and we were given a rig to practice that movement.

Weight Shift – Planning

First, I planned the initial position of my rig and thought of lowering the knees in order to achieve a relaxed position.

Then, I planned the foot heel and toe rotation when the foot leaves the ground while weight shifting.

Furthermore, I also sketched the contact positions of my rig and also the up and down positions.

Weight Shift – Animation Progress

First Outcome

In my first animation, it looks as if the body and the legs are moving simultaneously.

However, I should have moved first the leg and then the ball.

Second Outcome

In my second animation, I adjusted the camera to get a better overview of the weight shift.

However, the timing seems to be a little quicker than it should.

Third Outcome

In my third animation, even though the movement looks much smoother, I noticed that there is a knee pop that needs to be fixed.

Weight Shift – Final Animation

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1.4 Week 4 3D Animation Fundamentals

Week 4: Posing

Introduction

This week, apart from getting feedback on our ball with tail animation, George suggested us to start sketching some poses. We are going to need them in order to start posing our rig in Maya.

Posing – Sketches

Posing – Render

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1.4 Week 4 3D Animation Fundamentals

Week 4: Flour Sack Animation

Introduction

This week, we learned that it is possible to edit existing rigs by adding new handles and joints. We got a flour sack rig and we are expected to create a short animation.

Flour Sack – Rigging

The most important lesson I learned was that we can edit the rigs at our convenience.

So what we did was to edit some joint connections and delete the ones that were limiting our movements.

We also learned that we can go into x-ray mode in order to see the joints and manipulate their connections more smoothly.

Furthermore, we also learned how to use the IK handles to stick the feet into the ground.

Flour Sack – Animation Progress

My idea behind the work was to create a short running animation of a flour sack. My aim was to give the flour sack his own personality and so I decided to create cartoon character movements.

First Outcome

My first animation of the flour sack appears to be very stiff because the body is only rotating horizontally.

For this reason, I would like to keep on working on the hip movements of my character.

Second Outcome

In my second animation, not only did I adjust the hip rotation, but also the bouncing of my character. I also experimented with the texture of my rig.

What I am planning to do next is to animate the ears in order to create an overlapping action with the body.

Flour Sack – Final Animation