Introduction
This week, I focused on converting my body mechanics animation from blocking into spline. To do so, I focused on cleaning the keys from my graph editor.
Spline Animation Process
In order to start converting my stepped animation into spline, I divided the sequence into manageable parts when the character:
- Looks at the balloon.
- Makes the first jump.
- Takes two steps.
- Catches the balloon.
First Outcome
For my next draft, the first thing I need to fix is the timing of my balloon animation.
I also need to improve the arm rotation at the end of my animation and improve the arm overlapping throughout the sequence.
Second Outcome
Even though the arm movements look smoother, there are still some rotations I need to improve.
Furthermore, I need to work on tracking the arcs of my waist at the end of my animation, as I have stretched the leg and it affected the position of the waist.