Part 1: Meeting my Team Members
This week, I talked to my classmate Shizra and I was interested in her idea of developing an immersive experience in a post-apocalyptic setting. We went together to our second meet & greet reunion, where we got to meet the rest of our team members. We will be working together with our classmate Caroline and Neeti and Ria from the VR course.
In order to get to know each other and understand how our team is build, I asked some questions:
- What is the workflow of a VR project?
- Which softwares do you usually use?
- Do you have any interests you would like to develop?
- What are your strenghts?
- Which difficulties do you face when working on a project?
Part 2: Project Timeline

After getting to know my team members, I started working on developing a project timeline.
I planned our own deadlines in order to deliver our project on time and keep everyone on track.
Part 3: Gamified Collaboration
This week, we used gamified collaboration as a tool to bring together our classmates and work together as a group to solve different challenges.
1. Exquisite Corpse
The first game we played in class was the “Exquisite Corpse”, which is a surrealist game that engages people to work together on an artwork, such as stories or paintings, and invites them to unleash the power of their subconsciousness.

1.1 Exquisite Corpse: Drawing an Animal
First, we were given the task to create a collaborative drawing of an animal. Taking into account that the concept is figurative, the task was straight forward and easy to understand.
Everyone used their own drawing techniques, tools and colors, which made each artwork unique.

1.2 Exquisite Corpse: Speculation
Then, we were given the task to create a character that should reflect the idea of speculation. Since the concept is abstract rather than figurative, it was challenging to represent it visually.
However, we still managed to create a character working together as a team.
2. Coming up with Game Rules
The second activity we had to do, is to come up with some game rules for our classmates. This implied to come to an agreement as a team and also think of some rules that would be interesting enough to keep the players engaged.


2.1 The Pumpkin Game
Shizra, Jonathan and I came up with a simple game, in which the player has to take a selfie, replace the head with a pumpkin filter and send the picture to a friend.
Part 4: Collaboration as Decentralized Labor
The two activities were useful to portray in a ludic way how collaboration can be seen as a decentralized labor. These games can be perceived as a reflection of how we are supposed to interact with our team members in our collaboration work.
Rather than working on one task by our selves, the labor is decentralized since many people work together to fulfill one brief. This implies that different disciplines, skill-sets and artistic techniques come together to work together on one assignment. In addition, we should try to determine what our strengths are in order to get the most of our work.