Introduction
For my Final Major Project I created a stylized character animation, which was a great opportunity to showcase the animation skills I gained during the course and express my personal artistic style.
Since this article is my last blog entry, I would like to share my critical reflection focusing on the skills I learned over the course, as well as my experience working on the FMP project.
Critical Reflection
Animation Workflow
Working on my FMP project has enabled me to gain a better understanding on the animation workflow. This was essential as it helped me to understand how animation studios develop their projects within their different departments.
Given the fact that this course prepared us for being a 3D generalist, I had the opportunity to discover different fields within the industry. This enabled me to learn different skillsets and also helped me to define which areas I enjoyed working on the most.
Character Animation
The FMP made me realize how passionate I am for character animation. For this reason, the main focus of my work was to create appealing character moments and polish as best as I could the animations. This enabled me to create shots which I would like to include into my showreel to apply for jobs in animation studios.
Visual Language
When it comes to the visual language of my animation, I reflected my findings on the grotesque and the uncanny based on my thesis research. The topic of my research was: ‘How does Tim Burton make use of the grotesque and the uncanny in the characters of his movies to evoke empathy and create an emotional connection with the audience?’
Even though my thesis is more focused on the characters and the engagement with the audience, by analyzing in more depth Tim Burton’s movies, I learned how to apply grotesque and uncanny features into my animation.
The grotesque — can be described as something distorted and absurd (Merriam-Webster, 2023) — and the uncanny — can be defined as something mysterious and supernatural (Merriam-Webster, 2023).
In this sense, I reflected the grotesque by distorting the shapes of the props in the environment, and the uncanny by including peculiar decoration items in Halloween Town.
For this reason, it was truly rewarding to not only analyze in depth in form of case studies Tim Burton’s movies, but also apply my findings into my visual aesthetic of my FMP project.
(Please refer to my thesis blog entries for further information regarding my research: https://dmikulasch.myblog.arts.ac.uk/category/thesis/)
Previs Animation
Working on my previs animation during my preproduction process was essential, as it helped me define the duration of my animation and the place of the objects in the environment.
In addition, since I collaborated with a sound artist, they needed to know the exact timing of the sequences to compose the background music and sound effects. In this sense, I learned it was a very efficient way to work animation and music simultaneously.
Reference Videos
Furthermore, I also learned that the best way to record reference videos is by placing the camera from a 3/4 perspective, apart from recording from different angles. This helps animators to understand the movement of the characters from different views.
In the future, I would like to learn more acting skills, as it will help me to create better character moments in my animations.
Feedback Sessions
Attending feedback tutorials in class was essential, as it enabled me to improve the movements of the characters. It helped me to sharpen my eye in terms of understanding the timing, spacing and arcs of the movements.
In this sense, the draw-overs I received from George helped me to create smoother character animations and get a better understanding on the key and breakdown poses.
Lighting & Rendering
When it comes to the lighting and rendering process, I must say that it was the aspect I enjoyed the least. Not only does it require you to be extremely meticulous in setting up the scenes, but also sometimes the rendering process cannot go as expected.
I learned that it is highly advisable to double check if the renders turned out as we had planned. Sometimes, it can happen that we manually setup the wrong file format, camera or renderer and therefore it can affect the quality of our productions.
Final Comment
Finally, it was truly rewarding to see reflected all the skills I learned over the course, taking into account that last year I started the course without having any knowledge on animation.
Even though I came from another background, it was extremely helpful to apply my knowledge in graphic design, as it enabled me to create appealing visual compositions.
Reference List
‘Grotesque’ (2023) Available at: https://www.merriam-webster.com/dictionary/grotesque (Accessed: 5 June 2023).
‘Uncanny’ (2023) Available at: https://www.merriam-webster.com/dictionary/uncanny (Accessed: 5 June 2023).