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1.7 Week 7 3D Animation Fundamentals

Week 7: Blend Shapes

Introduction

This week we learned how to add blend shapes in order to create facial expressions on our rig. These expressions are going to be extremely useful when making our lip-sync animation. We also learned about the concept of phonemes that will help us animate when the character is talking and pronouncing words.

Blink

Independent Blinking

To start with, we animated independent blinking eyes.

Frown

Frown

We also added a frown expression onto the character.

Squint

Squint

Then, we also modified the eyes, so that our character can squint.

Conclusion

The most important lesson I learned this week, was that we have to pay attention on how our face moves as a whole. In order to make a realistic lip-sync animation, we need to understand the relation between the different parts of our face. In this sense, not only are we to animate the mouth independently, but also in conjunction with the other parts of the face.

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