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7.11 Week 11 FMP FMP & Thesis

Week 11: Animation Process (PART 4)

Introduction

This week, I focused on the C-Shots of my animations. Even though they are short animations, it is always highly advisable to get feedback to create smoother movements.

Bat Dropping Gun

Feedback V01

I should rearrange the position of the arm and center it more towards the viewport of the camera.

I should also pay attention to adding moving holds, as the wrist of the character seems stuck.

Hand

Feedback V01

Even though the general animation of the hand coming out of the ground was acceptable, I need to add more overlap in the fingers and adjust the spacing of the forearm.

Stolen Pumpkin

Feedback V01

In this animation, I should improve the timing of the camera and come to a stop quicker.

In this sense, the skeleton hands can come in sooner into the scene and I can add a moving hold when they are gabbing the pumpkin.

Feedback V02

After adjusting the timing of the camera animation, the only suggestion I received was to create a snappier movement of the hands when they are leaving off screen.

Critical Reflection

Even though the animations were not as difficult as the previous ones I worked on, I learned that:

  • I need to make sure to add moving holds and avoid the body parts feeling stuck on screen.
  • Even though animating fingers can be tricky, I need to make sure to add overlap in the different finger parts.

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