Introduction
This week, I focused on modeling my environment (the interior room assets.
Modeling

Sketches
In order to start modeling my room assets, I started sketching the furniture.
This helped me to plan which features I needed to use to model them in three dimensions.
Apart from creating extrusions, I also decided to use the bevel tool to smoothen the edges of my assets.

Bookshelf
I created a the bookshelf and books by extruding the edges of some cubes.
Then, I displayed the books asymmetrically on the bookshelf.

Bed
First I created the bed structure and then I added the matress, pillow and duvet.
Creating the duvet was the most challenging part, as I needed to learn how to simulate cloth in Maya.
Cloth Simulation
I used the nCloth tool in Maya by assigning the duvet as a nCloth and the matress as a collider. Then, I had to include a gravity field into the scene.
I also edited the stickiness of the duvet on the matress and once I was ready, I extruded the plane to get some volume.
Finally, I had to delete the history and therefore the animation of the duvet.

Door
Finally, I modeled the door, doorframe and doorknob. I included some hinges and changed the pivot point of the door on top of them.
Further Thoughts
Now that I have modeled my room assets, I can replace them in my previs animation. In the following weeks, I will need to work on texturing these elements in order to create a grayscale background.