Introduction
This week, apart from working on my blocking animation, George gave us an overview of some aspects we need to apply on our animations.
Blocking Process
First Outcome
In order to create my blocking sequence, I added my reference videos into the Maya scene.
This helped me to create the key poses and breakdowns of my character.
Even though I added the squash poses of my character, I failed to add the stretch poses.
Second Outcome
For my second draft, I added some stretch poses when the character jumps off and lands on the ground.
The main aspect I need to work on for next week is to change the last jumping sequence as it is quite repetitive. In addition, I need to work on adding more breakdown poses.
Blocking Plus

Blocking Plus
We learned the concept of ‘moving holds’, which is a slight movement we need to include when a character has to stay in the same pose for a long time.
We also have to think of how many breakdowns we need to include in our animations and make sure to track the arcs.
We should also work on anticipations (pre-movement) and overshoots (post-movement) to enhance our animations.
Further Thoughts
For next week, I will try to apply the new concepts we learned in class into my blocking sequence and make sure I track the arcs of my character.