Introduction
This week, George went over our previs shots and we had personalized feedback on our work.
Challenge of the Week: Playblast Animations
I had a hard time showcasing my previs shots as my playblast option was not working properly. For this reason, I had to render some of my shots, which was extremely time consuming. However, I managed to fix that problem in class, when George installed Quicktime Player onto my laptop.
Previs-Shots
Part 1: Character Introduction
For the first part of my animation, I wanted to introduce my character and give more background information about him (that he is a hard worker).
Part 1: Feedback
Instead of showcasing how Skullchaser arrives home, he should be already sitting extremely tired by his desk.
Part 2: Establishing Shot
For the second part of my animation, I focused specifically on showcasing the environment and setting.
Part 2: Feedback
I should watch some reference videos on how to introduce landscapes so that I can focus on showcasing the gothic aesthetic I want to communicate. One suggestion was to watch the introduction scene of Beetlejuice.
Part 3: Hero Introduction
For this part I wanted to introduce my hero, while showcasing his logo in the background.
Part 3: Feedback
I should consider how the character steps into the scene. So instead of having him already standing, he should take a step into the camera.
Part 4: Action
In this part, the character is supposed to run and face the obstacles while approaching the pumpkin.
Part 4: Feedback
I must reconsider how to connect all the scenes and also, it is advisable to avoid many run cycles. I should try changing the camera view and showing in the background the coffin.
Part 5: Defeating the Bats
Here my character defeats the bats and puts his gun into his pocket. However, I had some issues with the hierarchies of my elements, which I will fix for next week.
Part 5: Feedback
My character changes position when he is about to put away his gun, so I should reflect on the screen.
Part 6: Saving the Pumpkin
The last part showcases how Skullchaser finds the pumpkin and how his workcycle begins again.
Part 6: Feedback
The close-ups on the pumpkin is not necessary at the end of my animation and I should also rethink how my character lifts the object.
Further Thoughts
Skullchaser: Even though I need to rethink my introduction and final scene, I found it interesting to add some backstory to my character, and reveal more about what his relationship with his work is.
Transitions: I definitely need to rethink how to connect my animation sequence. Even though many of my shots are clear, it would be better to create smoother transitions.
Playblast Animations: For next week, I should be able to deliver my previs shots more effectively since I can now use the playblast option properly and I no longer have to render my animations at this stage.