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3.6 Week 6 Advanced & Experimental Project 1

Week 6: Working on our Previs Shots

Introduction

This week, George went over our previs shots and we had personalized feedback on our work.

Challenge of the Week: Playblast Animations

I had a hard time showcasing my previs shots as my playblast option was not working properly. For this reason, I had to render some of my shots, which was extremely time consuming. However, I managed to fix that problem in class, when George installed Quicktime Player onto my laptop.

Previs-Shots

Part 1: Character Introduction

For the first part of my animation, I wanted to introduce my character and give more background information about him (that he is a hard worker).

Part 1: Feedback

Instead of showcasing how Skullchaser arrives home, he should be already sitting extremely tired by his desk.

Part 2: Establishing Shot

For the second part of my animation, I focused specifically on showcasing the environment and setting.

Part 2: Feedback

I should watch some reference videos on how to introduce landscapes so that I can focus on showcasing the gothic aesthetic I want to communicate. One suggestion was to watch the introduction scene of Beetlejuice.

Part 3: Hero Introduction

For this part I wanted to introduce my hero, while showcasing his logo in the background.

Part 3: Feedback

I should consider how the character steps into the scene. So instead of having him already standing, he should take a step into the camera.

Part 4: Action

In this part, the character is supposed to run and face the obstacles while approaching the pumpkin.

Part 4: Feedback

I must reconsider how to connect all the scenes and also, it is advisable to avoid many run cycles. I should try changing the camera view and showing in the background the coffin.

Part 5: Defeating the Bats

Here my character defeats the bats and puts his gun into his pocket. However, I had some issues with the hierarchies of my elements, which I will fix for next week.

Part 5: Feedback

My character changes position when he is about to put away his gun, so I should reflect on the screen.

Part 6: Saving the Pumpkin

The last part showcases how Skullchaser finds the pumpkin and how his workcycle begins again.

Part 6: Feedback

The close-ups on the pumpkin is not necessary at the end of my animation and I should also rethink how my character lifts the object.

Further Thoughts

Skullchaser: Even though I need to rethink my introduction and final scene, I found it interesting to add some backstory to my character, and reveal more about what his relationship with his work is.

Transitions: I definitely need to rethink how to connect my animation sequence. Even though many of my shots are clear, it would be better to create smoother transitions.

Playblast Animations: For next week, I should be able to deliver my previs shots more effectively since I can now use the playblast option properly and I no longer have to render my animations at this stage.

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