Introduction
This week, we started naming our layers properly in order to finish our hand setup, as it was crucial to keep them organized to make the modelling process easier.
Naming Layers

Naming Layers
The picture on the left shows the naming conventions I used for my mechanical arm.
It was essential to quickly identify each part of our 3D model in order to divide the arm and hand into different sectors and groups.
Hand Setup

Modeling the Dorsal Side
To get the rough shape of the hand, we created a cube and started editing the vertices.
We also changed the mesh preview to make the edges of the hand smoother.
I used a different color for the palm as it helps me to set the different parts of the hand apart.

Working on the Palm
We divided the hand into two parts in order to animate the hand smoothly.

Creating the Forearm Bone
We modeled a cylinder to create the structure for the forearm. In the following week, I am going to model the rest part of the arm.
Work in Progress

Further Comments
Now that I have modeled the hand and created the structure for the forearm, I am looking forward to creating the rest of the wrist and arm next week.