Introduction
This week, we learned about Maya’s Content Browser, which ennables us to work on preexisting rigs and scenes. Our task was to create a shark animation and for this purpose we used a preexisting shark rig.
3D Modelling
First and foremost, we modelled in more detail the shark rig and added eyes, teeth and changed the shape of the mouth.

3D Animation Path
Secondly, we learned how to attach objects to a motion path and how to animate different body parts by using deformers, for instance, the sine deformer.


Shark Animation – Progress
Thirdly, we also learned how to set up cameras so that they follow our animated characters.
However, what I need to fix is the film secquence editing, as the shark should not move into opposite directions.