Introduction
After shooting our own reference videos for our body mechanics animation, we already started animating our rig.
Body Mechanics – Animation Progress
First Outcome
In my first animation, the upper body of my rig is barely animated and for this reason it appears to be extremely stiff.
Second Outcome
In my second animation, the hips are moving much smoother than the first version.
However, the chest of the character still appears to be very stiff and furthermore, the foot is sliding on the floor.
Third Outcome
In my third animation, I can say that the upper body is slowly becoming more flexible than before.
However, I still need to keep working on the rotation of the upper body.
Fourth Outcome
For my fourth attempt, I decided to delete the arms of my rig in order to focus on the animation of the body.
I learned that I first needed to polish the body animation in order to go on with the arms animation.
Fifth Outcome
Finally, I managed to get a smooth animation of the upper body.
In other words, the chest, abdomen and hips are forming a smooth “C” shape while they are rotating.
Now that the body is animated, it is time to start with the arms.
Sixth Outcome
After animating the arms, I realized that the timing was not going so well.
In addition, in some parts it looks as if they are being dragged from side to side, rather than swinging in a more natural way.
Furthermore, I was pointed out to rotate more the feet when they leave the ground.
Seventh Outcome
Besides from fixing the feet and arm animation, I tried to increase the rotation of the head to achieve an overlapping action.
However, I pushed it too far and now I need to reduce the rotation.