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1.6 Week 6 3D Animation Fundamentals

Week 6: Walk Cycle Planning

Introduction

This week, we had an overview on the walk cycle technique and we were asked to read The Animator’s Survival Kit. We were given a rig and our task for now is to plan our animation.

Walk Cycle – Planning

After reading the chapter on walk cycles, the first thing I had to do was to define the timing of the animation.

Then, I needed to sketch the key poses of my rig:

  • Contact Position
  • Down Position
  • Pass Position
  • Up Position

In addition, I had to take into account the minimum and maximum height the walk was going to have.

Furthermore, I also thought about the rotation the rig was going to have during the different positions and also the stretch and squash deformation.

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