Introduction
This week, I focused on modelling the environment and the props for the scenes. To do so, I created first a moodboard with reference pictures to help me get inspired.
Padlet Moodboard
I created the moodboard on Padlet and divided the sections according to the different props.
As you can see on the moodboard, the reference pictures are dark and gloomy as I want the aesthetic of my stylized animation to be grotesque.

Picture Analysis
After analyzing the moodboard I learned that:
- Adding a fog effect will enhance the aesthetic of the grotesque environment.
Modelling Props

Mansion
In order to model the house I first blocked out the main shapes with cubes and started extruding the faces.
I edited the vertex points on the edges to create the distortion of the shapes.
Furthermore, I used boolean unions to combine several shapes together.
Before setting up the scenes, I made sure to group all the objects that have the same texture in order to make the texturing process more effective.

Environment Props
Then, I created a set of props to showcase them in Halloween Town. I modelled coffins, lampposts, graveyard stones and crosses, as they represent the essence of Halloween.
Setting Up the Props in the Environment

Skullchaser’s Mansion
When it comes to Skullchaser’s mansion, I slightly distorted the edges of the house and placed it on the hill with a slight rotation.
In this sense, I am looking forward to communicate the grotesque aesthetic through the distortion and rotation of shapes in the environment.

Skullchaser’s Living Room
As regards Skullchaser’s living room, I also distorted the edges of the elements to create stylized furniture objects.
It is also worth mentioning that the camera position has been slightly rotated to allude to the grotesque look and feel of the shot.

Skullchaser’s Office
I made sure to include distorted furniture in Skullchaser’s office as well as bones to highlight the idea that we are in a skeleton’s office.
In this sense, I added a hand as a decoration on the radio and windowframe, and created a skeleton holder for the gun.

Halloween Town
When it comes to Halloween Town, I made sure that the shape of the trees and branches look distorted to convey the idea of a spooky neighborhood.
If we take a closer look to the lampposts, the vertex points have also been edited and distorted.

The Golden Pumpkin
Finally, I created a 3D model of a stylized pumpkin and placed it on top of a stone to refer to the idea of an altar.