Categories
3.5 Week 5 Advanced & Experimental Project 1

Week 5: Creating our 3D Storyboard

Introduction

This week, we had personalized feedback on our 3D Storyboard and Previs Shots. The animation I decided to choose was the one with the Skullchaser, so what follows next are some pictures and videos of my progress so far.

3D Storyboard

3D Storyboard – Skullchaser Animation

3D Previs Shots

What follows next, are the previs shots I created for my animation and the corrections I received from George in class.

Previs Shot 1: Establishing Shot

In order to introduce the setting and environment to the audience, I decided to show Halloween Town and the graveyard.

Corrections

I should evaluate if the camera rotation is necessary.

Previs Shot 2: The Golden Pumpkin

I show the golden pumpkin from different perspectives.

Corrections

I should make the animation a little bit slower.

Previs Shot 3: Calendar

I wanted to add a calendar to my animation to highlight Halloween Day.

Corrections

Since I already have my establishing shot, it is not necessary to show the window. I can rotate the camera and have the window in the background. 

Previs Shot 4: Skullchaser Presentation

In order to present the hero, I wanted to show the character and create a 3D logo.

Corrections

I should make the animation slower and zoom in into the character.

Previs Shot 5: Destination Presentation

I wanted to show the obstacles my character must overcome to get the golden pumpkin.  

Correction

I could invert the direction of the camera. Instead of starting to display the pumpkin, I could first show the buildings.

Previs Shot 6: Skullchaser Close Up

I created a close-up of the hero.

Corrections

I could make the animation longer so that I can add a facial expression into the character.

Previs Shot 7: Skullchaser Running Down the Hill

The character starts his journey running down the hill in order to get back the golden pumpkin.

Corrections

I should stick to the perspective of my storyboard, where the character runs following a diagonal path.

Previs Shot 8: Bats Coming out of Coffin

My character needed to have some enemies on the way, so I decided to animate some bats coming out of a coffin.

Corrections

It would be better to first animate how the coffin opens and some seconds later the bats start flying out from it.

Previs Shot 9: Skullchaser running

My character is being chased by bats.

Corrections

I should add some tracking to the camera movement, so that it follows my character.

Previs Shot 10: Bat Attack

The bats attack my character, and he loses his gun.

Corrections

I should make the rotation of the camera more slower and add more frames into my animation.

Previs Shot 11: Gun Drop

I focus on how my character loses his gun.

Corrections

I should add more frames to my animation at the beginning and end. 

Previs Shot 12: Shooting Bats

My character confronts his enemy and manages to kill the bats

Corrections

It would be better if the bats surround my character before he kills them. I should also keep more space between them to see them better in the scene.

Previs Shot 13: Pumpkin Holding

My character gets the pumpkin and holds it.

Corrections

I should think of how the character enters the scene to create a smooth transition with the last scene. 

Previs Shot 14: Pumpkin Lifting

My character shows the pumpkin like a trophy to the audience and now Halloween is saved.

Corrections

I could combine the last animation with this one.

Further Comments

I need to keep working on the timing of my animations as I tend to create quick camera movements. In addition, I would also like to think of an alternative way of starting and ending my animation to reveal more information about the main character.

Leave a Reply

Your email address will not be published. Required fields are marked *