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4.5 Week 5 Collaborative Unit

Week 5: Work in Progress Discussions

Part 1: Work in Progress Presentation

Sharing our work with our classmates was essential, since it was the first time we learned about everyone elses projects. It also enabled us to learn from other workflows and methodologies. 

Team Presentation: Me, Caroline & Shizra

Public Speaking

Holding our presentations in Lecture Theatre B rather than in our usual classrooms was challenging, yet a great opportunity to train our public speaking skills.

Presentation

I structured the presentation as if we were to sell our idea to an investor.

For this reason, it was essential to not only discuss the concept and the visual aesthetics, but also how we were going to achieve our project and in which timeframe.

Part 2: Work in Progress Meeting

Team Meeting: Shizra, Caroline, Neeti, Ria & Me

Presentation Design

In order to deliver our presentation, we held a team meeting to share our individual progress and discuss further aims for the following weeks.

Then, I gathered everyone’s progress and combined it into a presentation.

Environment Prototype

Apart from designing the presentation, it was also the first time testing our environment with the headsets.

Part 3: Visiting Tate Modern

Scanning Artworks

We visited the permanent exhibition of the Tate Modern in order to scan some sculptures and artworks and I am looking forward to using those videos for our photogrammetry lesson next week. In addition, I genuinely enjoyed visiting Tate Modern as a group since everyone shared some insights they knew. 

Me, Shizra, Gloria, Serra & Caroline
Scanning Artworks at Tate Modern

Part 4: Getting Started with Unity

Herman Ho Session

In this lesson, we learned how to create looping animations in Unity, which will come in handy for our creature animations. Moreover, we also got an overview on the animation interface, equivalent to the graph editor in Maya.

Looping Animations

In order to learn how to use the animation interface, we created a simple platform with animated obstacles.

I found this lesson particularly useful, as it gave me a general overview on Unity’s interface and helped me understand how to prepare my assets (models and animations) in Maya in order to share them with the students from the VR course.

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