Introduction
This week we had our first session with Nick and he gave us an overview on our brief. By the end of this term we are expected to design, model and animate a mechanical arm.
Mechanical Arm – Modelling
In order to start modelling the mechanical arm, we first started with our fingers by creating polygon primitives. We learned how to insert edge loops and extrude faces to modify the shape of the fingers.

Distal Phalange

Middle Phalange

Proximal Phalange
Mechanical Arm – Animation
When it comes to the animation of our fingers, first we had to set up the hierarchy of the fingerparts (Distal Phalange > Middle Phalange > Proximal Phalange). Then, we rotated the Z axis of each finger and placed them to form the shape of a hand.