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4.3 Week 3 Collaborative Unit

Week 3: Project Discussion

Part 1: 22/23 MA Collaborative Unit: Projects Board

MA Collaborative Unit: Projects Board Padlet

This week we had our first deadline, in which we had to submit our project (title, description and team members) to the Padlet Board.

PROJECT GROUP 12

1) Title: Lost World

2) Description: We want to create a sublime immersive experience of a dystopian post-apocalyptic environment with fantastical evolved creatures.

3) Team Members: On the right, you can see the list of our team members and also roles.

MA 3D COMPUTER ANIMATION

Shizra Manzar
MA 3D Computer Animation
s.manzar0320221@arts.ac.uk
Role: Art Director, Concept Designer

Caroline James
MA 3D Computer Animation
c.james0520221@arts.ac.uk
Role: 3D Modeller

Donatella Mikulasch
MA 3D Computer Animation
d.mikulasch0320221@arts.ac.uk
Role: Project Manager &
3D Animator

MA VIRTUAL REALITY

Neeti Kumar
MA Virtual Reality (VR)
n.kumar0320191@arts.ac.uk
Role: Unity Developer

Yazhe (Ria) Li
MA Virtual Reality (VR)
r.li0920182@arts.ac.uk
Role: Unity Developer

Part 2: Project Management

As the project manager of my team, I also worked this week on organizing our tasks, assigning specific roles and also establishing our own workflow.

Naming Activity

Fulfilling Deadlines

In order to fulfill our deadlines, I created a Miro Board where all team members can collaborate together, elaborate our concept and share our ideas.

The first activity I proposed was:

  1. Come up with three keywords that represent our concept.
  2. Try to think of a title using some of our keywords.

In this way, we could brainstorm keywords and come up with a description for the padlet board on time.

Assigning Responsibilities

Meet our Team

Our team is divided into two areas: 3D Animation and Virtual Reality. At this stage, it was essential to discuss our roles and assign specific responsibilities.

Understanding the Workflow

Workflow

Another important aspect of our collaboration project, is to understand our workflow.

So I divided our work into four parts:

  1. Concept
  2. Modelling
  3. Animation
  4. VR Environment

Keep the Team on Track

Homework Reminder

To keep the team on track and focused on their tasks, I will send weekly homework reminders.

In this way, everyone will know when their deadline is and also which tasks they have to fulfill.

The work is organized by numbers to prioritize tasks and keep everyone goal oriented.

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3.3 Week 3 Advanced & Experimental Project 1

Week 3: Moodboards

Introduction

This week we had to share our moodboards and ideas with George in class. Even though I was not able to attend the lesson in person, I was able to get some online feedback.

Moodboard 1: Skullchaser

For my first project, I would like to create a short animation with a running, jumping and shooting sequence as my aim is to develop a short animation for my portfolio reel.

I explored the websites George shared with us and bought the Skullchaser rig, which inspired me to think of a halloween environment for my moodboard.

Moodboard: Skullchaser

Storyboard 1: Skullchaser

The following animation tells the story of how Halloween town is in great peril as the Golden Pumpkin has been stolen. In order to restore peace in town, Skullchaser has to face some enemies and obstacles to return the pumpkin safely to the citizens.

Skullchaser: Storyboard 1/2
Skullchaser: Storyboard 2/2

Moodboard 2: Anxiety

For my second animation, I want to portray the sensations and feelings a person experiences when they are having an anxiety attack.

Moodboard: Anxiety

Storyboard 2: Anxiety

I can picture this project as an experimental animation, with a non-linear narrative and symbolic elements flashing through the screen. I will also explore the nature of the black and white dualism, as a way to portray and contrast a clear from an anxious mind.

Anxiety: Storyboard 1/2
Anxiety: Storyboard 2/2

Moodboard 3: Technological Singularity

For my third animation, I would like to work on a short film that focuses on the concept of ‘technological singularity’ that refers to the hypothetical future in which artificial intelligence radically influences human civilization.

Moodboard: Technological Singularity

Storyboard 3: Technological Singularity

Even though I have a concept I would like to communicate, I was not able to develop a full storyboard yet. I will need more time in the following weeks in order to think of a compelling story.

Technological Singularity: Storyboard 1/1

Reference List:

  • Toumey, C. (2016). singularity. Encyclopedia Britannica. Available at: https://www.britannica.com/technology/singularity-technology (Accessed 31 January 2023).
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3.3 Week 3 Advanced & Experimental Project 1

Week 3: Hand Setup & Naming

Introduction

This week, we started naming our layers properly in order to finish our hand setup, as it was crucial to keep them organized to make the modelling process easier.

Naming Layers

Naming Layers

The picture on the left shows the naming conventions I used for my mechanical arm.

It was essential to quickly identify each part of our 3D model in order to divide the arm and hand into different sectors and groups.

Hand Setup

Modeling the Dorsal Side

To get the rough shape of the hand, we created a cube and started editing the vertices.

We also changed the mesh preview to make the edges of the hand smoother.

I used a different color for the palm as it helps me to set the different parts of the hand apart.

Working on the Palm

We divided the hand into two parts in order to animate the hand smoothly.

Creating the Forearm Bone

We modeled a cylinder to create the structure for the forearm. In the following week, I am going to model the rest part of the arm.

Work in Progress

Further Comments

Now that I have modeled the hand and created the structure for the forearm, I am looking forward to creating the rest of the wrist and arm next week.

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5.3 Week 3 Thesis Proposal

Week 3: Establishing A Research Topic 

Introduction 

This week, Nigel sent us a document to help us establish our research topic and understand the steps of the research process.  

Establishing A Research Topic  

Even though I still have not decided yet which topic I would like to explore, I am starting to ask myself some questions that were given to us in class:  

  • Have you chosen a topic which will hold your interest for a sustained period? 

The general topic that interests me the most is the horror and gothic genre as it resonates with my own personal artistic style. I would like to develop my own visual language within that genre, so I would like to explore that field in depth. In the following weeks I will need to narrow down my focal point of investigation, as the topic is still extremely broad.  

  • Have you found out who the leading experts / key writers are in this field and what reviews of the topic already exist? 

One of the most emblematic directors that inspires me within the horror genre is Tim Burton. If I were to explore the horror and gothic genre, I would probably use his animations to analyze his visual language and characters.  

Further Comments  

My task for the following weeks is to not only narrow down a specific topic of interest, but also come up with a new perspective on Tim Burton’s movies which has not been analyzed yet.  

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4.2 Week 2 Collaborative Unit

Week 2: Design, Digital Processes and DAOs

Part 1: Meeting my Team Members

This week, I talked to my classmate Shizra and I was interested in her idea of developing an immersive experience in a post-apocalyptic setting. We went together to our second meet & greet reunion, where we got to meet the rest of our team members. We will be working together with our classmate Caroline and Neeti and Ria from the VR course.

In order to get to know each other and understand how our team is build, I asked some questions:

  • What is the workflow of a VR project?
  • Which softwares do you usually use?
  • Do you have any interests you would like to develop?
  • What are your strenghts?
  • Which difficulties do you face when working on a project?

Part 2: Project Timeline

Project Timeline

After getting to know my team members, I started working on developing a project timeline.

I planned our own deadlines in order to deliver our project on time and keep everyone on track.

Part 3: Gamified Collaboration

This week, we used gamified collaboration as a tool to bring together our classmates and work together as a group to solve different challenges.

1. Exquisite Corpse

The first game we played in class was the “Exquisite Corpse”, which is a surrealist game that engages people to work together on an artwork, such as stories or paintings, and invites them to unleash the power of their subconsciousness.

1.1 Exquisite Corpse: Drawing an Animal

First, we were given the task to create a collaborative drawing of an animal. Taking into account that the concept is figurative, the task was straight forward and easy to understand.

Everyone used their own drawing techniques, tools and colors, which made each artwork unique.

1.2 Exquisite Corpse: Speculation

Then, we were given the task to create a character that should reflect the idea of speculation. Since the concept is abstract rather than figurative, it was challenging to represent it visually.

However, we still managed to create a character working together as a team.

2. Coming up with Game Rules

The second activity we had to do, is to come up with some game rules for our classmates. This implied to come to an agreement as a team and also think of some rules that would be interesting enough to keep the players engaged.

Game Rules
Selfie With Pumpkin Filter

2.1 The Pumpkin Game

Shizra, Jonathan and I came up with a simple game, in which the player has to take a selfie, replace the head with a pumpkin filter and send the picture to a friend.

Part 4: Collaboration as Decentralized Labor

The two activities were useful to portray in a ludic way how collaboration can be seen as a decentralized labor. These games can be perceived as a reflection of how we are supposed to interact with our team members in our collaboration work.

Rather than working on one task by our selves, the labor is decentralized since many people work together to fulfill one brief. This implies that different disciplines, skill-sets and artistic techniques come together to work together on one assignment. In addition, we should try to determine what our strengths are in order to get the most of our work.

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3.2 Week 2 Advanced & Experimental Project 1

Week 2: Establishing our Worlds

Introduction

This week we had to share our ideas for the animations we would like to develop in the future. We were also asked to start thinking which set props we would need to create for our animations.

Presenting Our Ideas

Idea 1: Skullchaser

I would like to develop a short animated episode that contains running, jumping and shooting sequences.

I have already downloaded the Skullchaser rig, that includes different types of guns.

In the following days, I will try to come up with a story for my character.

Idea 2: Mental Health

I would like to create an animation that revolves around the topic of mental health.

I want to focus specifically on visually portraying anxiety symptoms. In this sense, the audience will experience them through different colors, characters and camera positions.

Idea 3: Artificial Intelligence

I would like to create an animation that tells the story of how artificial intelligence has already surpassed human civilization.

In order to achieve that, I will contrast the way robots and humans behave in the near future.

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5.2 Week 2 Thesis Proposal

Week 2: Experimental Animation

Introduction

This week, our session focused specifically on exploring experimental animations by watching some short films.

Experimental Animation

We went over some emblematic experimental animations by Oskar Fischinger, Norman McLarren and Len Lye and we also watched and analyzed some contemporary short films within that genre. However, the animation that caught my attention is named Six to Six directed by Neta Cohen.  

Six to Six – Brief Analysis

Categorization: The animation can be classified as an experimental horror short film, that visually narrates the story of what happens when darkness falls at home.  

Form and Function: The story is presented in a cyclic way since the animation starts with the blinds going down (representing night fall) and ends with the blinds going up (referring to sunrise).  

Process: As regards the animation technique, the director uses 2D animation to showcase different elements and sequences at home. In addition, the textures also help to create the look and feel of a horror environment.  

Formal Elements: The use of black and white plays an essential role in creating a horror setting and helps to set day from night apart. It is also worth mentioning that the director uses color to highlight some elements in specific shots.   

Reference List:  

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4.1 Week 1 Collaborative Unit

Week 1: Unit Introduction

Introduction

This week we got an overview on the collaborative unit, the assignment brief and the goals we need to accomplish as a group. We also had an event where we got to meet the course leaders and students from the different courses we are going to collaborate with. Furthermore, we were also asked to start thinking of potential ideas for our projects and choose one topic of interest from the meet and greet padlet board.  

Part 1: Sharing our Ideas

During class we were asked to share our ideas on a Miro Board as regards our views on working in a team and collaborating with people from different courses.

  1. Why do we collaborate?
    We collaborate to bring together different skill sets, share our professional expertise and learn from our colleagues. In addition, if we determine our strengths within the team and create an organized workflow, the tasks are carried out more efficiently.
  2. How to approach to collaboration in a group?
    Transparency and communication are of utmost importance when it comes to collaborating in a group as we need to share our strengths with our colleagues and give critical feedback on our work. We also need to develop organizational skills as the work needs to be delivered on time.
  3. How can we create a piece of work by collaborating with different disciplines?
    First, we need to understand the workflows of the different artistic disciplines. Then, we need to create a project timeline, where we split project milestones and establish primary and secondary objectives. Finally, we have to assign responsibilities to each one of the team members and also monitor if everyone fulfills their tasks on time.

Part 2: Social Meet Up – Event

After our class on Wednesday, we went to the Lecture Theatre B to meet with the leaders and students from the other courses we need to collaborate with. Some of them are:

  • MA VFX 
  • MA VR  
  • MA Animation 
  • MA Games Design  

We were encouraged to play rock paper scissors at the canteen in order to start a conversation and get to know each other.

Even though I managed to almost lose every single game, I did socialize with some students from the MA Animation, MA VFX and MA Games Design Course. We added our contacts on Instagram and I am looking forward to meeting them next week.  

Part 3: Meet & Greet – Padlet Board

Next week, we are going to meet again with the students from the other courses, so our course leaders asked us to choose a topic on the Padlet Board to team up with people that share the same interest.   

I chose the subject Utopia and Dystopia, since I am specifically interested in dystopian fiction as it is a way to criticize a negative aspect of our society. I would be interested in collaborating on a project that creates social awareness of a conflict or problem that needs to be addressed immediately. 

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3.1 Week 1 Advanced & Experimental Project 1

Week 1: Unit Introduction

Introduction

This week we had an introduction on cinematography shots and got an overview on the rule of thirds and the golden ratio. We also received a camera crane rig which we used to set up different shots in Maya. In addition, we learned about previs shots, which are used to show a rough idea of how the shot is going to be.

Exploring Camera Shots

I used some music reference videos in order to practice setting up my camera shot.

Machine Gun Kelly & Lil Wayne
Camera Shot in Maya
Bring me the Horizon
Camera Shot in Maya
My Chemical Romance
Camera Shot in Maya

Reference List

  • Bring me the Horizon (2020) Bring Me The Horizon – Teardrops (Official Video). Available at: https://www.youtube.com/watch?v=L5uV3gmOH9g (Accessed 13 January 2023).
  • Machine Gun Kelly (2022) Machine Gun Kelly & Lil Wayne – ay! (Official Music Video). Available at: https://www.youtube.com/watch?v=QwowRNLw8Fg (Accessed 13 January 2023).
  • My Chemical Romance (2009) My Chemical Romance – Helena [Official Music Video]. Available at: https://www.youtube.com/watch?v=UCCyoocDxBA (Accessed 13 January 2023).
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3.2 Week 2 Advanced & Experimental Project 1

Week 2: Unit Introduction

Introduction

This week we had our first session with Nick and he gave us an overview on our brief. By the end of this term we are expected to design, model and animate a mechanical arm.

Mechanical Arm – Modelling

In order to start modelling the mechanical arm, we first started with our fingers by creating polygon primitives. We learned how to insert edge loops and extrude faces to modify the shape of the fingers.

Distal Phalange

Distal Phalange

Middle Phalange

Middle Phalange

Proximal Phalange

Proximal Phalange

Mechanical Arm – Animation

When it comes to the animation of our fingers, first we had to set up the hierarchy of the fingerparts (Distal Phalange > Middle Phalange > Proximal Phalange). Then, we rotated the Z axis of each finger and placed them to form the shape of a hand.

Finger Rotation