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2.9 Week 9 Design for Animation

Week 9: Report Structure

Introduction

This week we got an overview on how to reference using the Harvard style and we also focused on the planning of the structure of our report. What follows next is a general outline of the topics I am planning to include in my research.

Critical Report Structure

  • Title / Subtitle: What role do game narrative and character development have in player identification and gender representation in the videogame Last of Us?
  • Abstract: The paper explores and analyses which key aspects of the game narrative and character development can help to achieve player identification and gender representation in videogames. It is specifically focused on the analysis of the videogame sequel Last of Us and should set an example for game designers as to how to rethink their game production from a more diverse and inclusive perspective.
  • Key Words: Gender representation – Player identification – Character Development – Game Narrative – Last of Us
  • Contents Page: I will add this section at the end.
  • Introduction: I will talk about the purpose of my report, the scope of my research and how it is relevant in the field.
  • Literature Review: The following will be divided into three major aspects: The purpose of the game narrative; the connection between the player and the character; and gender and representation studies in the gaming field.
  • Chapters for main discussion: The following will be divided into four chapters: A brief summary of the videogame Last of Us; the player identification with the character; the female narrative; and gender identity and sexuality.
  • Conclusion: I will talk about the outcome of my research and its implications on the field.
  • Bibliography:

    Adams, E. (2010) Fundamentals of Game Design. 3rd edn. Berkeley, Calif.: New Riders

    Bateman, C. (2021) Game Writing Narrative Skills for Videogames. 2nd edn. London: Bloomsbury.

    Brown, J. (1996) Gender and the Action Heroine: Hardbodies and the “Point of No Return”. Available at: https://doi.org/10.2307/3207893 (Accessed: 29 November 2022)

    Butler, J. (1988) Performative Acts and Gender Constitution: An Essay in Phenomenology and Feminist Theory. Available at: https://doi.org/10.2307/3207893 (Accessed: 29 November 2022).

    Calleja, G. (2011) In-Game from immersion to incorporation. London: The MIT Press

    Naughty Dog (2014) Last of Us: Part I. Sony Computer Entertainment. 

    Naughty Dog (2020) Last of Us: Part II. Sony Computer Entertainment. 

    Shaw, A. (2015) Gaming at the Edge. Sexuality and Gender at the Margins of Gamer Culture. London: University of Minnesota Press.

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