Categories
1.7 Week 7 3D Animation Fundamentals

Week 7: Walk Cycle Animation

Introduction

After getting feedback on the planning of our walk cycle animation, we started animating the rig.

Walk Cycle Animation

Outcome 1 (Blocking)

My first animation did not go as planned because I accidentally animated the master controller of the rig.

For this reason, it looks as it the character is sliding instead of walking.

Outcome 2 (Blocking)

Even though my second attempt looks better than my first one, the feet of my character are still sliding.

I definitely need to keep working on keeping the feet on the ground.

Outcome 3 (Blocking)

For my third animation, I got rid of the stretch and squash deformation in order to focus on the position of the feet.

I can say that I already have the key poses of my character and it is time to change the animation into spline.

Outcome 4 (Spline)

In order to change the animation from blocking into spline, I had to edit the values on the graph editor.

What caught my attention was that the feet were sinking into the ground during the contact positions.

For this reason, I am going to need to fix the foot and toe rotation of my character.

Outcome 5 (Spline)

The walk cycle is finally looking much better.

Nonetheless, I was pointed out that I need to adjust the number of frames during the foot rotation.

Final Walk Cycle Animation

Leave a Reply

Your email address will not be published. Required fields are marked *