Introduction
This week we learned how to add blend shapes in order to create facial expressions on our rig. These expressions are going to be extremely useful when making our lip-sync animation. We also learned about the concept of phonemes that will help us animate when the character is talking and pronouncing words.
Blink
To start with, we animated independent blinking eyes.
Frown
We also added a frown expression onto the character.
Squint
Then, we also modified the eyes, so that our character can squint.
Conclusion
The most important lesson I learned this week, was that we have to pay attention on how our face moves as a whole. In order to make a realistic lip-sync animation, we need to understand the relation between the different parts of our face. In this sense, not only are we to animate the mouth independently, but also in conjunction with the other parts of the face.