Introduction
This week, we took the knowledge of our bouncing ball further by trying to combine it with a tail movement. In addition, we also learned about the concept of blocking and how it is different from spline animations.
Ball with Tail – Planning

First, I planned the arc movement of my bouncing ball throughout time.
Then, I sketched some key poses of my tail. Here I will need to animate some overlapping actions of the tail.
Ball with Tail – Progress
First Outcome (Blocking)
After getting my feedback on my first outcome, I learned that I had to add more key poses.
Second Outcome (Blocking)
The amount of key poses is much better than my first animation.
However, I need to work on the movement of the tail since it appears to be stiff and sliding.
Third Outcome (Blocking)
For my third animation, I decided to add some platforms.
Moreover, I particularly worked on the anticipation of the tail.
Fourth Outcome (Spline)
For my fourth animation, I had to work hard with the graph editor in order to change from blocking into spline.
Unfortunately, in some parts it looks as if the character and tail is sliding.
Fifth Outcome (Spline)
While I was working on my fifth animation, I learned that I could change the character of my rig.
Even though the movement of the ball seems a lot more smoother than the previous versions, the tail still looks as if it is sliding.